Write2Site offers full media creation, editing and management.
From small flash clips to full video scripting, acting, studio, shoot, editing, development and production.
We handle all of your media needs. We begin with an initial consultation to determine your needs and then provide a detailed plan for your digital media needs.
Versed in all the latest media technology, Write2Site provides your one source solution for media creation and management. Each year more rich media that enhances the viewer's experience is incorporated into web sites. Could your conversion rate be improved with a short media clip that explains your product or service? Let us take a look and show you the possibilities.
Digital audio has emerged because of its usefulness in the recording, manipulation, mass-production, and distribution of sound. Modern distribution of music across the internet depends on digital recording and digital compression algorithms. Distribution of audio as data files rather than as physical objects has significantly reduced costs of use.
The digital audio chain begins when an analogue audio signal is converted into electrical signals — ‘on/off’ pulses — rather than electro-mechanical signals. This signal is then further encoded to combat any errors that might occur in the storage or transmission of the signal. This "channel coding" is essential to the ability of the digital system to recreate the analogue signal upon replay.
Streaming multimedia is multimedia that is constantly received by, and normally displayed to, the end-user while it is being delivered by the provider. The name refers to the delivery method of the medium rather than to the medium itself. The verb 'to stream' is also derived from this term, meaning to deliver media in this manner.
Streaming media storage size (in the common file system measurements megabytes, gigabytes, terabytes, and so on) is calculated from streaming bandwidth and length of the media with the following formula (for a single user and file):
storage size (in megabytes) = length (in seconds) · bit rate (in kbit/s) / 8,388.608
(since 1 megabyte = 8 * 1,048,576 bits = 8,388.608 kilobits)
Real world example:
One hour of video encoded at 300 kbit/s (this is a typical broadband video for 2005 and it's usually encoded in a 320×240 pixels window size) will be:
(3,600 s · 300 kbit/s) / (8*1024) give around 130 MB of storage
If the file is stored on a server for on-demand streaming and this stream is viewed by 1,000 people at the same time using a Unicast protocol, you would need:
300 kbit/s · 1,000 = 300,000 kbit/s = 300 Mbit/s of bandwidth
This is equivalent to around 125 GiB per hour. Of course, using a Multicast protocol the server sends out only a single stream that is common to all users. Hence, such a stream would only use 300 kbit/s of serving bandwidth.
Windows Media is a multimedia framework for media creation and distribution for Microsoft Windows. It consists of a software development kit with several application programming interfaces and a number of prebuilt technologies.
QuickTime is a multimedia framework developed by Apple Inc. capable of handling various formats of digital video, media clips, sound, text, animation, music, and several types of interactive panoramic images. Available for Classic Mac OS, Mac OS X and Microsoft Windows operating systems, it provides essential support for software packages including iTunes, QuickTime Player (which can also serve as a helper application for web browsers to play media files that might otherwise fail to open) and Safari.
RealPlayer (briefly known also as RealOne Player) is a cross-platform media player by RealNetworks that plays a number of multimedia formats including MP3, MPEG-4, QuickTime, Windows Media and multiple versions of proprietary RealAudio and RealVideo formats.
Adobe Flash, previously called Shockwave Flash and Macromedia Flash, is a set of multimedia technologies developed and distributed first by Adobe Systems and earlier by Macromedia. Since its introduction in 1996, Flash technology has become a popular method for adding animation and interactivity to web pages; Flash is commonly used to create animation, advertisements, various web page components, to integrate video into web pages, and more recently, to develop rich Internet applications.
Flash can manipulate vector and raster graphics and supports bi-directional streaming of audio and video. It contains a scripting language called ActionScript. It is available in most common web browsers and some mobile phones and other electronic devices (using Flash Lite). Several software products, systems, and devices are able to create or display Flash, including the Adobe Flash Player. The Adobe Flash Professional multimedia authoring program used to create content for the Adobe Engagement Platform, such as web applications, games and movies, and content for mobile phones and other embedded devices.
Files in the SWF format, traditionally called "Flash movies" or "Flash games", usually have a .swf file extension and may be an object of a web page, strictly "played" in a standalone Flash Player, or incorporated into a Projector, a self-executing Flash movie (with the .exe extension in Microsoft Windows). Flash Video (FLV) files have a .flv file extension and are utilized from within .swf files.
Animation is the rapid display of a sequence of images of 2-D artwork or model positions in order to create an illusion of movement. It is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in a number of ways. The most common method of presenting animation is as a motion picture or video program, although several other forms of presenting animation also exist.
Write2Site utilizes all these methods to deliver content that enhances the move of the viewer to action. This action may include signing up for an e-mail newsletter, purchasing a product in your e-commerce application or requesting an appointment for more information.